It is interessting to see/read how spacing templates (like 4-1 or 5 Out or the 2 Side Break in Transition) give players & teams the basic structure to apply great offensive concepts like creating & attacking double gaps and how basic 1x1 (see shoulder = attack the rim (preferable initiate contact with defender to create better angles and expand the advantage even more); see chest = countermove or pass (to where the help came from)) and off-ball movement reads align with that spacing framework, to create advantages & start dominoes.
Also interessting to read, that teams not using Pick & Roll as a trigger/action that much and by far looking for more other duo triggers like DHO & Gets to create dynamic 1x1 situations. But you need players to be comfortable with the ball & against/with contact (to still be able to perceive and read the situation accordingly) and have a wide range of finishing solutions to be effective.
So playing a lot of 1x1 (+1) small sided games and manipulate constraints to shape learning and present different affordances, is crucial.
For sure it's crucial to play a lot of SSG building from 1v1 to 5v5 situations.
Building on the point you made I think that adding more complex triggers like P&R and 3-men-action is the next logic step, obviously again the way in which we introduce those is crucial, same as with our starting structure it needs to allow for enough freedom to let our players explore their different options
Great recap Francesco!
It is interessting to see/read how spacing templates (like 4-1 or 5 Out or the 2 Side Break in Transition) give players & teams the basic structure to apply great offensive concepts like creating & attacking double gaps and how basic 1x1 (see shoulder = attack the rim (preferable initiate contact with defender to create better angles and expand the advantage even more); see chest = countermove or pass (to where the help came from)) and off-ball movement reads align with that spacing framework, to create advantages & start dominoes.
Also interessting to read, that teams not using Pick & Roll as a trigger/action that much and by far looking for more other duo triggers like DHO & Gets to create dynamic 1x1 situations. But you need players to be comfortable with the ball & against/with contact (to still be able to perceive and read the situation accordingly) and have a wide range of finishing solutions to be effective.
So playing a lot of 1x1 (+1) small sided games and manipulate constraints to shape learning and present different affordances, is crucial.
For sure it's crucial to play a lot of SSG building from 1v1 to 5v5 situations.
Building on the point you made I think that adding more complex triggers like P&R and 3-men-action is the next logic step, obviously again the way in which we introduce those is crucial, same as with our starting structure it needs to allow for enough freedom to let our players explore their different options